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Helper struct for setting string console ini values.
| Name | FIniStringValue |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/AssetGuideline.h |
| Include Path | #include "Editor/AssetGuideline.h" |
Syntax
USTRUCT ()
struct FIniStringValue
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Branch | FString | Ini branch that Filename belongs to. | Editor/AssetGuideline.h |
|
| Filename | FString | From .ini, relative to {PROJECT}. Ex: /Config/DefaultEngine.ini | Editor/AssetGuideline.h |
|
| Key | FString | From .ini. Ex: r.GPUSkin.Support16BitBoneIndex | Editor/AssetGuideline.h |
|
| Section | FString | From .ini. Ex: /Script/Engine.RendererSettings | Editor/AssetGuideline.h |
|
| Value | FString | From .ini. Ex: True | Editor/AssetGuideline.h |
|