Navigation
API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetDefinition
- UAssetDefinitionDefault
- UAssetDefinition_BehaviorTree
- UAssetDefinition_ClassTypeBase
- UAssetDefinition_Blueprint
- UAssetDefinition_DataAsset
- UAssetDefinition_GroomAsset
- UAssetDefinition_GroomBindingAsset
- UAssetDefinition_GroomCacheAsset
- UAssetDefinition_Redirector
- UAssetDefinition_SoundBase
- UAssetDefinition_StaticMeshLODGenerationSettings
- UAssetDefinition_World
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetDefinitionDefault.h |
| Include | #include "AssetDefinitionDefault.h" |
Syntax
class UAssetDefinitionDefault : public UAssetDefinition
Functions
| Type | Name | Description | |
|---|---|---|---|
| EAssetCommandResult | OpenAssets
(
const FAssetOpenArgs& OpenArgs |
UAssetDefinition Begin. |
Overridden from UAssetDefinition
| Type | Name | Description | |
|---|---|---|---|
| EAssetCommandResult | PerformAssetDiff
(
const FAssetDiffArgs& DiffArgs |
Diffing Assets. |