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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorGroupingUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ActorGroupingUtils.h |
| Include | #include "ActorGroupingUtils.h" |
Syntax
class UActorGroupingUtils : public UObject
Remarks
Helper class for grouping actors in the level editor
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Activates "Add to Group" mode which allows the user to select a group to append current selection | ||
| UActorGroupingUtils * | Get () |
Convenience method for accessing grouping utils in a blueprint or script | |
| AGroupActor * | GroupActors
(
const TArray< AActor* >& ActorsToGroup |
Creates a new group from the provided list of actors removing the actors from any existing groups they are already in | |
| AGroupActor * | Creates a new group from the current selection removing the actors from any existing groups they are already in | ||
| bool | |||
| void | Locks any groups in the current selection | ||
| void | Removes any groups or actors in the current selection from their immediate parent. | ||
| void | SetGroupingActive
(
bool bInGroupingActive |
||
| void | UngroupActors
(
const TArray< AActor* >& ActorsToUngroup |
Disbands any groups that the provided actors belong to, does not attempt to maintain any hierarchy | |
| void | Disbands any groups in the current selection, does not attempt to maintain any hierarchy | ||
| void | Unlocks any groups in the current selection |
Constants
| Name | Description |
|---|---|
| bGroupingActive | |
| ClassToUse |