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| Name | UActorFactoryBasicShape |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryBasicShape.h |
| Include Path | #include "ActorFactories/ActorFactoryBasicShape.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UActorFactoryBasicShape : public UActorFactoryStaticMesh
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactoryStaticMesh → UActorFactoryBasicShape
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactoryBasicShape
(
const FObjectInitializer& ObjectInitializer |
ActorFactories/ActorFactoryBasicShape.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| BasicCone | const FSoftObjectPath | ActorFactories/ActorFactoryBasicShape.h | |
| BasicCube | const FSoftObjectPath | ActorFactories/ActorFactoryBasicShape.h | |
| BasicCylinder | const FSoftObjectPath | ActorFactories/ActorFactoryBasicShape.h | |
| BasicPlane | const FSoftObjectPath | ActorFactories/ActorFactoryBasicShape.h | |
| BasicSphere | const FSoftObjectPath | ActorFactories/ActorFactoryBasicShape.h |
Functions
Public
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
ActorFactories/ActorFactoryBasicShape.h | ||
| Subclasses may implement this to modify the actor after it has been spawned | ActorFactories/ActorFactoryBasicShape.h |