Navigation
API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
UActorFactoryBasicShape |
| Type |
class |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryBasicShape.h |
| Include Path |
#include "ActorFactories/ActorFactoryBasicShape.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UActorFactoryBasicShape : public UActorFactoryStaticMesh
Inheritance Hierarchy
Implements Interfaces
Constructors
Constants
| Name |
Type |
Remarks |
Include Path |
| BasicCone |
const FSoftObjectPath |
|
ActorFactories/ActorFactoryBasicShape.h |
| BasicCube |
const FSoftObjectPath |
|
ActorFactories/ActorFactoryBasicShape.h |
| BasicCylinder |
const FSoftObjectPath |
|
ActorFactories/ActorFactoryBasicShape.h |
| BasicPlane |
const FSoftObjectPath |
|
ActorFactories/ActorFactoryBasicShape.h |
| BasicSphere |
const FSoftObjectPath |
|
ActorFactories/ActorFactoryBasicShape.h |
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData,
FText& OutErrorMsg
)
|
|
ActorFactories/ActorFactoryBasicShape.h |
|
|
Subclasses may implement this to modify the actor after it has been spawned |
ActorFactories/ActorFactoryBasicShape.h |
|