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| Name | UActorFactoryStaticMesh |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryStaticMesh.h |
| Include Path | #include "ActorFactories/ActorFactoryStaticMesh.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Transient)
class UActorFactoryStaticMesh : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UActorFactoryStaticMesh
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFactoryStaticMesh
(
const FObjectInitializer& ObjectInitializer |
ActorFactories/ActorFactoryStaticMesh.h |
Functions
Public
Overridden from UActorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FQuat AlignObjectToSurfaceNormal
(
const FVector& InSurfaceNormal, |
Return a quaternion which aligns this actor type to the specified surface normal | ActorFactories/ActorFactoryStaticMesh.h | |
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
ActorFactories/ActorFactoryStaticMesh.h | ||
virtual UObject * GetAssetFromActorInstance
(
AActor* ActorInstance |
Given an instance of an actor, find the wrapped asset object which can be used to create a valid FAssetData. | ActorFactories/ActorFactoryStaticMesh.h | |
| Subclasses may implement this to modify the actor after it has been spawned | ActorFactories/ActorFactoryStaticMesh.h |