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Unreal Engine C++ API Reference > Editor > UnrealEd > Tools > UEdMode
- UEdMode::UsesToolkits()
- UEdModeDefault::UsesToolkits()
- UAssetPlacementEdMode::UsesToolkits()
- UWidgetEditorToolPaletteMode::UsesToolkits()
- USequencerToolsEditMode::UsesToolkits()
- UStaticMeshEditorModelingMode::UsesToolkits()
- UAssetPlacementEdMode::UsesToolkits()
- UGizmoEdMode::UsesToolkits()
- UFractureEditorMode::UsesToolkits()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
Include | #include "Tools/UEdMode.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Tools/UEdMode.cpp |
virtual bool UsesToolkits&40;&41; const
Remarks
True if this mode uses a toolkit mode (eventually they all should)