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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/UEdMode
- UEdMode::CanAutoSave()
- UScriptableToolsEditorMode::CanAutoSave()
- UModelingToolsEditorMode::CanAutoSave()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
Include | #include "Tools/UEdMode.h" |
virtual bool CanAutoSave&40;&41; const
Remarks
Check to see if this UEdMode wants to disallow AutoSave true if AutoSave can be applied right now