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Unreal Engine C++ API Reference > Editor > UnrealEd > Tools > TInteractiveToolCommands
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Tools/InteractiveToolsCommands.h |
Include | #include "Tools/InteractiveToolsCommands.h" |
virtual void BindCommandsForCurrentTool
&40;
TSharedPtr< FUICommandList > UICommandList,
UInteractiveTool &42; Tool
&41; const
Remarks
Bind any of the registered UICommands to the given Tool, if they are compatible.