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Unreal Engine C++ API Reference > Editor > UnrealEd > Tools > FStaticMeshComponentTarget
- FPrimitiveComponentTarget::IsValid()
- FStaticMeshComponentTarget::IsValid()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
Include | #include "Tools/EditorComponentSourceFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp |
virtual bool IsValid&40;&41; const
true if component target is still valid. May become invalid for various reasons (eg Component was deleted out from under us)