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FAssetEditorToolkit |
Base class for toolkits that are used for asset editing (abstract) |
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FBaseToolkit |
Base class for all toolkits (abstract). |
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FConsoleCommandExecutor |
Executor for Unreal console commands |
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FExtensibilityManager |
Extensibility managers simply keep a series of FExtenders for a single menu/toolbar/anything It is here to keep a standardized approach to editor extensibility among modules |
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FGlobalEditorCommonCommands |
Global editor common commands Note: There is no real global command concept, so these must still be registered in each editor |
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FModeToolkit |
This FModeToolkit just creates a basic UI panel that allows various InteractiveTools to be initialized, and a DetailsView used to show properties of the active Tool. |
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FReadOnlyAssetEditorCustomization |
Allows an asset editor to specify which custom menus/toolbar items are visible in read-only mode, with the default behavior being that all entries specific to an asset editor are hidden |
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FSimpleAssetEditor |
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IHasMenuExtensibility |
Indicates that a class has a default menu that is extensible |
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IHasToolBarExtensibility |
Indicates that a class has a default toolbar that is extensible |
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UAssetEditorToolkitMenuContext |
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