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API > API/Editor > API/Editor/UnrealEd
Classes
| Type | Name | Description | |
|---|---|---|---|
| FAssetEditorToolkit | Base class for toolkits that are used for asset editing (abstract) | ||
| FBaseToolkit | Base class for all toolkits (abstract). | ||
| FConsoleCommandExecutor | Executor for Unreal console commands | ||
| FExtensibilityManager | Extensibility managers simply keep a series of FExtenders for a single menu/toolbar/anything It is here to keep a standardized approach to editor extensibility among modules | ||
| FGlobalEditorCommonCommands | Global editor common commands Note: There is no real global command concept, so these must still be registered in each editor | ||
| FModeToolkit | This FModeToolkit just creates a basic UI panel that allows various InteractiveTools to be initialized, and a DetailsView used to show properties of the active Tool. | ||
| FReadOnlyAssetEditorCustomization | Allows an asset editor to specify which custom menus/toolbar items are visible in read-only mode, with the default behavior being that all entries specific to an asset editor are hidden | ||
| FSimpleAssetEditor | |||
| IHasMenuExtensibility | Indicates that a class has a default menu that is extensible | ||
| IHasToolBarExtensibility | Indicates that a class has a default toolbar that is extensible | ||
| UAssetEditorToolkitMenuContext |
Typedefs
| Name | Description |
|---|---|
| FAssetEditorClosing | |
| FAssetEditorExtender | |
| FRequestAssetEditorClose |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EAssetEditorToolkitTabLocation | The location of the asset editor toolkit tab Note: These values are serialized into an ini file as an int32 |