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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
| Include | #include "Toolkits/AssetEditorToolkit.h" |
Syntax
struct FReadOnlyAssetEditorCustomization
Remarks
Allows an asset editor to specify which custom menus/toolbar items are visible in read-only mode, with the default behavior being that all entries specific to an asset editor are hidden
Variables
| Type | Name | Description | |
|---|---|---|---|
| FNamePermissionList | MainMenuPermissionList | Permission list for the main menu. | |
| TMap< FName, FNamePermissionList > | MainMenuSubmenuPermissionLists | Permission list for the various submenus on the main menu (e.g File, Help..) | |
| FNamePermissionList | ToolbarPermissionList | Permission list for the toolbar. |