Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FSimpleAssetEditor
- IToolkit::IsSimpleAssetEditor()
- FSimpleAssetEditor::IsSimpleAssetEditor()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h |
Include | #include "Toolkits/SimpleAssetEditor.h" |
virtual bool IsSimpleAssetEditor&40;&41; const
Remarks
Returns true if this is the default generic asset editor used by multiple classes