Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FSimpleAssetEditor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/SimpleAssetEditor.h |
| Include | #include "Toolkits/SimpleAssetEditor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/SimpleAssetEditor.cpp |
bool IsPropertyEditingEnabled() const
Remarks
Check if the details panel has editing enabled, checks both the asset editor open method to see if we are opened in edit mode and the delegate a user can supply using SetPropertyEditingEnabledDelegate