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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FModeToolkit
- IToolkit::GetToolkitFName()
- FModeToolkit::GetToolkitFName()
- FTextureAlignMode::GetToolkitFName()
- FStaticMeshEditorModelingToolkit::GetToolkitFName()
- FWidgetEditorToolPaletteToolkit::GetToolkitFName()
- FGameplayDebuggerToolkit::GetToolkitFName()
- FAssetPlacementEdModeToolkit::GetToolkitFName()
- FExampleCharacterFXEditorModeToolkit::GetToolkitFName()
- FSampleToolsEditorModeToolkit::GetToolkitFName()
- FScriptableToolsEditorModeToolkit::GetToolkitFName()
- FModelingToolsEditorModeToolkit::GetToolkitFName()
- FUVEditorModeToolkit::GetToolkitFName()
- FFractureEditorModeToolkit::GetToolkitFName()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include | #include "Toolkits/BaseToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual FName GetToolkitFName&40;&41; const
Remarks
Returns the invariant name of this toolkit type