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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FModeToolkit
- FModeToolkit::GetToolPaletteNames()
- FAssetPlacementEdModeToolkit::GetToolPaletteNames()
- FStaticMeshEditorModelingToolkit::GetToolPaletteNames()
- FWidgetEditorToolPaletteToolkit::GetToolPaletteNames()
- FSampleToolsEditorModeToolkit::GetToolPaletteNames()
- FBaseCharacterFXEditorModeToolkit::GetToolPaletteNames()
- FScriptableToolsEditorModeToolkit::GetToolPaletteNames()
- FUVEditorModeToolkit::GetToolPaletteNames()
- FModelingToolsEditorModeToolkit::GetToolPaletteNames()
- FFractureEditorModeToolkit::GetToolPaletteNames()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include | #include "Toolkits/BaseToolkit.h" |
virtual void GetToolPaletteNames
&40;
TArray< FName > & PaletteNames
&41; const
Remarks
Returns the number of Mode specific tabs in the mode toolbar