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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits
Inheritance Hierarchy
- IModularFeature
- IConsoleCommandExecutor
- FConsoleCommandExecutor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/FConsoleCommandExecutor.h |
| Include | #include "Toolkits/FConsoleCommandExecutor.h" |
Syntax
class FConsoleCommandExecutor : public IConsoleCommandExecutor
Remarks
Executor for Unreal console commands
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | StaticName () |
Overridden from IConsoleCommandExecutor
| Type | Name | Description | |
|---|---|---|---|
| bool | True if we allow the console to be closed using the "open console" hot-key. | ||
| bool | True if we allow the console to create multi-line commands. | ||
| bool | Exec
(
const TCHAR* Input |
Execute the given command using this executor. | |
| void | GetAutoCompleteSuggestions
(
const TCHAR* Input, |
Get the list of auto-complete suggestions for the given command. | |
| FText | Get the description of this executor. | ||
| FText | Get the display name of this executor. | ||
| void | GetExecHistory
(
TArray< FString >& Out |
Get the list of commands that this executor has recently processed. | |
| FText | GetHintText () |
Get the hint text of this executor. | |
| FInputChord | GetHotKey () |
Returns the hotkey for this executor | |
| FInputChord | Returns the hotkey to switch to the next executor. | ||
| FName | GetName () |
Get the name of this executor. |