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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Toolkits > API/Editor/UnrealEd/Toolkits/FConsoleCommandExecutor
- IConsoleCommandExecutor::AllowHotKeyClose()
- FConsoleCommandExecutor::AllowHotKeyClose()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/FConsoleCommandExecutor.h |
| Include | #include "Toolkits/FConsoleCommandExecutor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/FConsoleCommandExecutor.cpp |
virtual bool AllowHotKeyClose&40;&41; const
Remarks
True if we allow the console to be closed using the "open console" hot-key.
Some scripting languages use the default "open console" hot-key (~) in their code, so these should return false.