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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FBaseToolkit
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include | #include "Toolkits/BaseToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
bool IsWorldCentricAssetEditor&40;&41; const
Returns true if this is a world-centric asset editor. That is, the user is editing the asset inline in a Level Editor app.