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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FAssetEditorToolkit
- IToolkit::RegisterTabSpawners()
- FAssetEditorToolkit::RegisterTabSpawners()
- FSimpleAssetEditor::RegisterTabSpawners()
- FWorkflowCentricApplication::RegisterTabSpawners()
- FIKRigEditorToolkit::RegisterTabSpawners()
- FPhysicsControlProfileEditorToolkit::RegisterTabSpawners()
- FBehaviorTreeEditor::RegisterTabSpawners()
- FIKRetargetEditor::RegisterTabSpawners()
- FMLDeformerEditorToolkit::RegisterTabSpawners()
- FBlueprintEditor::RegisterTabSpawners()
- FSmartObjectAssetToolkit::RegisterTabSpawners()
- FContextualAnimAssetEditorToolkit::RegisterTabSpawners()
- FBaseCharacterFXEditorToolkit::RegisterTabSpawners()
- FWaveformEditor::RegisterTabSpawners()
- FDatabaseEditor::RegisterTabSpawners()
- FIKRigEditorToolkit::RegisterTabSpawners()
- FBankEditorBase::RegisterTabSpawners()
- FUTBTabEditor::RegisterTabSpawners()
- FPhysicsControlProfileEditorToolkit::RegisterTabSpawners()
- FBaseAssetToolkit::RegisterTabSpawners()
- FSmartObjectAssetToolkit::RegisterTabSpawners()
- FBaseCharacterFXEditorToolkit::RegisterTabSpawners()
- FUVEditorToolkit::RegisterTabSpawners()
- FGroomCustomAssetEditorToolkit::RegisterTabSpawners()
- FBehaviorTreeEditor::RegisterTabSpawners()
- FIKRetargetEditor::RegisterTabSpawners()
- FUVEditorToolkit::RegisterTabSpawners()
- FMLDeformerEditorToolkit::RegisterTabSpawners()
- FDataflowEditorToolkit::RegisterTabSpawners()
- FBlueprintEditor::RegisterTabSpawners()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual void RegisterTabSpawners
&40;
const TSharedRef< FTabManager > & TabManager
&41;
Remarks
IToolkit interface