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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FAssetEditorToolkit
- IToolkit::GetObjectsCurrentlyBeingEdited()
- FAssetEditorToolkit::GetObjectsCurrentlyBeingEdited()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual const TArray< UObject &42; > &42; GetObjectsCurrentlyBeingEdited&40;&41; const
Remarks
For asset editor toolkits, returns the UObjects for the assets currently being edited