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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FAssetEditorToolkit
- FAssetEditorToolkit::CanSaveAssetAs()
- FUVEditorToolkit::CanSaveAssetAs()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
virtual bool CanSaveAssetAs&40;&41; const
Remarks
Called to test if "Save As" should be enabled for this asset