Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > ThumbnailRendering
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UThumbnailRenderer
- UDefaultSizedThumbnailRenderer
- UPhysicsAssetThumbnailRenderer
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/PhysicsAssetThumbnailRenderer.h |
Include | #include "ThumbnailRendering/PhysicsAssetThumbnailRenderer.h" |
Syntax
class UPhysicsAssetThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UPhysicsAssetThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
Overridden from UThumbnailRenderer
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | CanVisualizeAsset
(
UObject* Object |
Returns true if the renderer is capable of producing a thumbnail for the specified asset. |
![]() ![]() |
void | Draw
(
UObject* Object, |
Begin UThumbnailRenderer Object. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | BeginDestroy () |
UObject implementation. |