Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/TexAligner
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UTexAligner
- UTexAlignerBox
- UTexAlignerDefault
- UTexAlignerFit
- UTexAlignerPlanar
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/TexAligner/TexAligner.h |
| Include | #include "TexAligner/TexAligner.h" |
Syntax
class UTexAligner : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< enum ETexAlign > | DefTexAlign | The default alignment this aligner represents. | |
| FString | Desc | Description for the editor to display. | |
| uint8 | TAxis | ||
| float | UTile | ||
| float | VTile |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UTexAligner
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| void | AlignSurf
(
ETexAlign InTexAlignType, |
Aligns a specific BSP surface |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |