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Classes
| Type | Name | Description | |
|---|---|---|---|
| FOnDeleteActorsBegin | Delegate type for before delete actors is handled | ||
| FOnDeleteActorsEnd | Delegate type for after delete actors is handled | ||
| FOnDuplicateActorsBegin | Delegate type for before edit duplicate actors is handled | ||
| FOnDuplicateActorsEnd | Delegate type for after edit duplicate actors is handled | ||
| FOnEditCopyActorsBegin | Delegate type for before edit copy actors is handled | ||
| FOnEditCopyActorsEnd | Delegate type for after edit copy actors is handled | ||
| FOnEditCutActorsBegin | Delegate type for before edit cut actors is handled | ||
| FOnEditCutActorsEnd | Delegate type for after edit cut actors is handled | ||
| FOnEditNewActorsDropped | Delegate type for triggering when new actors are dropped on to the viewport via drag and drop | ||
| FOnEditNewActorsPlaced | Delegate type for triggering when new actors are placed on to the viewport. | ||
| FOnEditPasteActorsBegin | Delegate type for before edit paste actors is handled | ||
| FOnEditPasteActorsEnd | Delegate type for after edit paste actors is handled | ||
| FPanelExtensionFactory | |||
| FRegisteredModeInfo | |||
| IAssetEditorInstance | This class keeps track of a currently open asset editor; allowing it to be brought into focus, closed, etc..., without concern for how the editor was implemented. | ||
| IImportSubsystemTask | Interface for tasks that need delayed execution | ||
| SExtensionPanel | |||
| UActorEditorContextSubsystem | UActorEditorContextSubsystem | ||
| UAssetEditorSubsystem | UAssetEditorSubsystem | ||
| UBrushEditingSubsystem | |||
| UEditorActorSubsystem | UEditorActorUtilitiesSubsystem Subsystem for exposing actor related utilities to scripts, | ||
| UEditorAssetSubsystem | UEditorAssetSubsystem Subsystem for exposing asset related utilities to scripts. | ||
| UEditorSubsystemBlueprintLibrary | |||
| UImportSubsystem | UImportSubsystem Subsystem for importing assets in the editor, Contains utility functions and callbacks for hooking into importing. | ||
| UPanelExtensionSubsystem | UPanelExtensionSubsystem Subsystem for creating extensible panels in the Editor | ||
| UUnrealEditorSubsystem | UUnrealEditorSubsystem Subsystem for exposing editor functionality to scripts |