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Unreal Engine C++ API Reference > Editor > UnrealEd > Subsystems > UPanelExtensionSubsystem
- USubsystem::Initialize()
- UPanelExtensionSubsystem::Initialize()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/PanelExtensionSubsystem.h |
Include | #include "Subsystems/PanelExtensionSubsystem.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/PanelExtensionSubsystem.cpp |
virtual void Initialize
&40;
FSubsystemCollectionBase & Collection
&41;
Remarks
Implement this for initialization of instances of the system