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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UImportSubsystem
Type
typedef TMulticastDelegate_OneParam< void, UObject &42; > FOnAssetReimport
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/ImportSubsystem.h |
| Include | #include "Subsystems/ImportSubsystem.h" |
Remarks
Delegate type fired when new assets have been reimported. Note: InCreatedObject can be NULL if import failed. Params: UObject* InCreatedObject