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Unreal Engine C++ API Reference > Editor > UnrealEd > Subsystems > UImportSubsystem
Type
typedef TMulticastDelegate_TwoParams< void, UFactory &42;, UObject &42; > FOnAssetPostImport
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/ImportSubsystem.h |
Include | #include "Subsystems/ImportSubsystem.h" |
Remarks
Delegate type fired when new assets have been (re-)imported. Note: InCreatedObject can be NULL if import failed. Params: UFactory* InFactory, UObject* InCreatedObject