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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorAssetSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h |
| Include | #include "Subsystems/EditorAssetSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorAssetSubsystem.cpp |
bool SaveLoadedAssets
&40;
const TArray< UObject &42; > & AssetsToSave,
bool bOnlyIfIsDirty
&41;
Remarks
Save the packages the assets live in. All objects that live in the packages will be saved. Will try to checkout the files. True if the operation succeeds.
Parameters
| Name | Description |
|---|---|
| AssetsToSave | Assets that we want to save. |
| bOnlyIfIsDirty | Only checkout asset that are dirty. |