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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UEditorActorSubsystem
- USubsystem::Deinitialize()
- UEditorActorSubsystem::Deinitialize()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
| Include | #include "Subsystems/EditorActorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorActorSubsystem.cpp |
virtual void Deinitialize&40;&41;
Remarks
Implement this for deinitialization of instances of the system