Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UAssetEditorSubsystem
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include | #include "Subsystems/AssetEditorSubsystem.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
void NotifyEditorClosed
&40;
IAssetEditorInstance &42; Instance
&41;
Remarks
Notify the asset editor manager that an asset was closed