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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UAssetEditorSubsystem
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
Include | #include "Subsystems/AssetEditorSubsystem.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/AssetEditorSubsystem.cpp |
bool FindEditorModeInfo
&40;
const FEditorModeID & InModeID,
FEditorModeInfo & OutModeInfo
&41; const
Remarks
Returns information about an editor mode, based on the given ID. True if OutModeInfo was filled out successfully, otherwise false.
Parameters
Name | Description |
---|---|
ModeID | ID of the editor mode. |
OutModeInfo | The out struct where the mode information should be stored. |