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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/SExtensionPanel > API/Editor/UnrealEd/Subsystems/SExtensionPanel/FArguments
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/PanelExtensionSubsystem.h |
| Include | #include "Subsystems/PanelExtensionSubsystem.h" |
WidgetArgsType & ExtensionContext
&40;
const TAttribute< FWeakObjectPtr > & InAttribute
&41;
Remarks
Context used to customize or populate the extension widget (specific to each panel extension)