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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/IAssetEditorInstance
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include | #include "Subsystems/AssetEditorSubsystem.h" |
virtual bool IncludeAssetInRestoreOpenAssetsPrompt&40;&41; const
Remarks
If false, the asset being edited will not be included in reopen assets prompt on restart