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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimBlueprintSettings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/AnimBlueprintSettings.h |
| Include | #include "Settings/AnimBlueprintSettings.h" |
Syntax
class UAnimBlueprintSettings : public UObject
Remarks
Implements Editor settings for animation blueprints
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAllowAnimBlueprints | Whether to allow using animation blueprints | |
| bool | bAllowDelegates | Whether to allow delegates to be created/displayed in animation blueprints | |
| bool | bAllowEventGraphs | Whether to allow event graphs to be created/displayed in animation blueprints | |
| bool | bAllowMacros | Whether to allow macros to be created/displayed in animation blueprints | |
| bool | bAllowPoseWatches | Whether to allow pose watches to be created/displayed in animation blueprints | |
| TArray< FName > | BaseFunctionOverrideAllowList | The set of allowed base functions if restricted | |
| bool | bPerformValidation | Whether or not anim blueprint should perform allow-list validation | |
| bool | bRestrictBaseFunctionOverrides | Whether to allow restrict which base function overrides can created/displayed in animation blueprints | |
| bool | bSupportInputEventsForBackwardsCompatibility | Whether to allow input events to be created/displayed in animation blueprints. |