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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/UAnimBlueprintSettings
Syntax
bool bSupportInputEventsForBackwardsCompatibility
Remarks
Whether to allow input events to be created/displayed in animation blueprints.
You used to be able to place input event nodes in anim graphs and they would just not work, sometimes causing an ensure.
If needed, you can enable this legacy behavior by setting this property to true (allowing input events to be placed in a graph).
Default value is false.