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Unreal Engine C++ API Reference > Editor > UnrealEd > SViewportToolBarComboMenu
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SViewportToolBarComboMenu::FArguments
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SViewportToolBarComboMenu.h |
Include | #include "SViewportToolBarComboMenu.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SViewportToolBarComboMenu >
Constructors
Type | Name | Description | |
---|---|---|---|
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FArguments () |
Functions
Type | Name | Description | |
---|---|---|---|
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WidgetArgsType & | Icon
(
const TAttribute< FSlateIcon >& InAttribute |
Icon shown on the toggle button |
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WidgetArgsType & | IsChecked
(
const TAttribute< ECheckBoxState >& InAttribute |
Sets the current checked state of the checkbox |
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WidgetArgsType & | Label
(
const TAttribute< FText >& InAttribute |
Label shown on the menu button |
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WidgetArgsType & | OnCheckStateChanged
(
const FOnCheckStateChanged& InDelegate |
Called upon state change with the value of the next state |
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WidgetArgsType & | OnGetMenuContent
(
const FOnGetContent& InDelegate |
Content for the drop down menu |
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WidgetArgsType & | ParentToolBar
(
TSharedPtr< class SViewportToolBar > InArg |
We need to know about the toolbar we are in |
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WidgetArgsType & | ToggleButtonToolTip
(
const TAttribute< FText >& InAttribute |
ToolTip shown on the toggle button |
Typedefs
Name | Description |
---|---|
WidgetArgsType |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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SLATE_ARGUMENT_DEPRECATED
(
EMultiBlockLocation::Type,
|
The button location The minimum desired width of the menu button contents | |
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SLATE_ATTRIBUTE_DEPRECATED
(
FName,
|
Overall style ToolTip shown on the menu button |