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Allows you to highlight any arbitrary text based widget. See FTraceStackChildItem::GenerateValueWidget (SKismetDebuggingView.cpp) for an example.
note: the text in Content must be scaled, positioned, etc exactly the same as a standard STextBlock would be in order for the highlight to match up properly
| Name | STextHighlightOverlay |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PropertyInfoViewStyle.h |
| Include Path | #include "PropertyInfoViewStyle.h" |
Syntax
class STextHighlightOverlay : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → STextHighlightOverlay
- FSlateControlledConstruction → SWidget → SCompoundWidget → STextHighlightOverlay
Structs
| Name | Remarks |
|---|---|
| FArguments |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
PropertyInfoViewStyle.h |