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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/STextHighlightOverlay
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PropertyInfoViewStyle.h |
| Include Path | #include "PropertyInfoViewStyle.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< STextHighlightOverlay >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → STextHighlightOverlay::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
PropertyInfoViewStyle.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | PropertyInfoViewStyle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
NamedSlotProperty< FArguments > Content() |
PropertyInfoViewStyle.h | ||
WidgetArgsType & FullText
(
const TAttribute< FText >& InAttribute |
PropertyInfoViewStyle.h | ||
WidgetArgsType & HighlightText
(
const TAttribute< FText >& InAttribute |
PropertyInfoViewStyle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments & operator[]
(
const TSharedRef< SWidget >& InChild |
PropertyInfoViewStyle.h |