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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FSlateControlledConstruction
- TSharedFromThis
- SWidget
- SCompoundWidget
- SSkeletonBoneRemoval
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h |
| Include | #include "SSkeletonWidget.h" |
Syntax
class SSkeletonBoneRemoval : public SCompoundWidget
Remarks
Slate panel for choose displaying bones to remove
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TSharedPtr< FName > > | BoneNames | List of bone names that will be removed | |
| bool | bShouldContinue | Did the user choose to continue | |
| TWeakPtr< SWindow > | WidgetWindow | Reference to our window |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CloseWindow () |
Handle closing to dialog window | |
| void | Construct
(
const FArguments& InArgs |
Constructs this widget | |
| TSharedRef< ITableRow > | GenerateSkeletonBoneRow
(
TSharedPtr< FName > InBoneName, |
Create an individual row for the bone name list | |
| FReply | OnCancel () |
||
| FReply | OnOk () |
Button Handlers | |
| bool | Show Modal window |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FArguments |