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Unreal Engine C++ API Reference > Editor > UnrealEd > SEditorViewportToolbarMenu > FArguments
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SEditorViewportToolBarMenu.h |
Include | #include "SEditorViewportToolBarMenu.h" |
WidgetArgsType & Image
&40;
FName InArg
&41;
Remarks
The image to show in the menu. If both the label and image are valid, the button image is used. Note that if this image is used, the label icon will not be displayed.