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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SEditorViewportToolBarButton > API/Editor/UnrealEd/SEditorViewportToolBarButton/FArguments
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SEditorViewportToolBarButton.h |
| Include | #include "SEditorViewportToolBarButton.h" |
WidgetArgsType & Image
&40;
const TAttribute< FName > & InAttribute
&41;
Remarks
Style name of an image to use. Simple two state images are supported. An image can be different depending on checked/unchecked state