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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SEditorViewportToolBarButton
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SEditorViewportToolBarButton.h |
| Include Path | #include "SEditorViewportToolBarButton.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SEditorViewportToolBarButton >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SEditorViewportToolBarButton::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SEditorViewportToolBarButton.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SEditorViewportToolBarButton.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & ButtonStyle
(
const FButtonStyle* InArg |
Style to use when this is a regular button type | SEditorViewportToolBarButton.h | |
WidgetArgsType & ButtonType
(
EUserInterfaceActionType InArg |
The button type to use | SEditorViewportToolBarButton.h | |
WidgetArgsType & CheckBoxStyle
(
const FCheckBoxStyle* InArg |
Style to use when this is a check box type | SEditorViewportToolBarButton.h | |
NamedSlotProperty< FArguments > Content() |
Any custom content to show in the button in place of other content | SEditorViewportToolBarButton.h | |
WidgetArgsType & Image
(
const TAttribute< FName >& InAttribute |
Style name of an image to use. | SEditorViewportToolBarButton.h | |
WidgetArgsType & IsChecked
(
const TAttribute< bool >& InAttribute |
Checked state of the button | SEditorViewportToolBarButton.h | |
WidgetArgsType & OnClicked
(
const FOnClicked& InDelegate |
Called when the button is clicked | SEditorViewportToolBarButton.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments & operator[]
(
const TSharedRef< SWidget >& InChild |
SEditorViewportToolBarButton.h |