Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | SDlgPickAssetPath |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h |
| Include Path | #include "Dialogs/DlgPickAssetPath.h" |
Syntax
class SDlgPickAssetPath : public SWindow
Inheritance Hierarchy
- FGCObject → FSlateInvalidationRoot → SWindow → SDlgPickAssetPath
- FNoncopyable → FSlateInvalidationRoot → SWindow → SDlgPickAssetPath
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWindow → SDlgPickAssetPath
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWindow → SDlgPickAssetPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SDlgPickAssetPath() |
Dialogs/DlgPickAssetPath.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Dialogs/DlgPickAssetPath.h | ||
const FText & GetAssetName() |
Gets the resulting asset name | Dialogs/DlgPickAssetPath.h | |
const FText & GetAssetPath() |
Gets the resulting asset path | Dialogs/DlgPickAssetPath.h | |
FText GetFullAssetPath() |
Gets the resulting full asset path (path+'/'+name) | Dialogs/DlgPickAssetPath.h | |
EAppReturnType::Type ShowModal() |
Displays the dialog in a blocking fashion | Dialogs/DlgPickAssetPath.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReply OnButtonClick
(
EAppReturnType::Type ButtonID |
Dialogs/DlgPickAssetPath.h | ||
void OnNameChange
(
const FText& NewName, |
Dialogs/DlgPickAssetPath.h | ||
void OnPathChange
(
const FString& NewPath |
Dialogs/DlgPickAssetPath.h | ||
bool ValidatePackage() |
Ensures supplied package name information is valid | Dialogs/DlgPickAssetPath.h |