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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SDlgPickAssetPath
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h |
| Include Path | #include "Dialogs/DlgPickAssetPath.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SDlgPickAssetPath >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SDlgPickAssetPath::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Dialogs/DlgPickAssetPath.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Dialogs/DlgPickAssetPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AllowReadOnlyFolders
(
bool InArg |
If true, read only folders will be displayed | Dialogs/DlgPickAssetPath.h | |
WidgetArgsType & CanShowDevelopersFolder
(
bool InArg |
Dialogs/DlgPickAssetPath.h | ||
WidgetArgsType & DefaultAssetPath
(
FText InArg |
Dialogs/DlgPickAssetPath.h | ||
WidgetArgsType & ShowViewOptions
(
bool InArg |
Dialogs/DlgPickAssetPath.h | ||
WidgetArgsType & Title
(
FText InArg |
Dialogs/DlgPickAssetPath.h |