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| Name | SCreateAssetFromObject |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SCreateAssetFromObject.h |
| Include Path | #include "SCreateAssetFromObject.h" |
Syntax
class SCreateAssetFromObject : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SCreateAssetFromObject
- FSlateControlledConstruction → SWidget → SCompoundWidget → SCreateAssetFromObject
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorInstanceLabel | FString | The resultant actor instance label, based on the original actor labels | SCreateAssetFromObject.h | |
| AssetFilenameSuffix | FString | The default suffix to use for the asset filename | SCreateAssetFromObject.h | |
| AssetPath | FString | The selected path to create the asset | SCreateAssetFromObject.h | |
| bIsReportingError | bool | True if an error is currently being reported | SCreateAssetFromObject.h | |
| CreateButtonText | FText | The label to be displayed on the create button | SCreateAssetFromObject.h | |
| FileNameWidget | TSharedPtr< SEditableTextBox > | Filename textbox widget | SCreateAssetFromObject.h | |
| HeadingText | FText | The text to display as a heading for the dialog | SCreateAssetFromObject.h | |
| OnCreateAssetAction | FOnPathChosen | Called when the create button is clicked | SCreateAssetFromObject.h | |
| ParentWindow | TWeakPtr< SWindow > | The window this widget is nested in | SCreateAssetFromObject.h | |
| SelectionDelegateHandle | FDelegateHandle | Used to keep track of the delegate in the selection event | SCreateAssetFromObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
Constructs this widget with InArgs | SCreateAssetFromObject.h |