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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SCreateAssetFromObject
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/SCreateAssetFromObject.h |
| Include Path | #include "SCreateAssetFromObject.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SCreateAssetFromObject >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SCreateAssetFromObject::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SCreateAssetFromObject.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SCreateAssetFromObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AssetFilenameSuffix
(
FString InArg |
The default suffix to use for the asset filename | SCreateAssetFromObject.h | |
WidgetArgsType & AssetPath
(
FString InArg |
The path we begin naviagation at | SCreateAssetFromObject.h | |
WidgetArgsType & CreateButtonText
(
FText InArg |
The label for the create button | SCreateAssetFromObject.h | |
WidgetArgsType & DefaultNameOverride
(
FText InArg |
SCreateAssetFromObject.h | ||
WidgetArgsType & HeadingText
(
FText InArg |
The text to display at the top of the dialog | SCreateAssetFromObject.h | |
WidgetArgsType & OnCreateAssetAction
(
const FOnPathChosen& InDelegate |
Action to perform when create clicked | SCreateAssetFromObject.h |