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Unreal Engine C++ API Reference > Editor > UnrealEd > SCreateAssetFromObject
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- SCreateAssetFromObject::FArguments
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SCreateAssetFromObject.h |
Include | #include "SCreateAssetFromObject.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SCreateAssetFromObject >
Constructors
Type | Name | Description | |
---|---|---|---|
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FArguments () |
Functions
Type | Name | Description | |
---|---|---|---|
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WidgetArgsType & | AssetFilenameSuffix
(
FString InArg |
The default suffix to use for the asset filename |
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WidgetArgsType & | The path we begin naviagation at | |
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WidgetArgsType & | CreateButtonText
(
FText InArg |
The label for the create button |
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WidgetArgsType & | DefaultNameOverride
(
FText InArg |
|
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WidgetArgsType & | HeadingText
(
FText InArg |
The text to display at the top of the dialog |
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WidgetArgsType & | OnCreateAssetAction
(
const FOnPathChosen& InDelegate |
Action to perform when create clicked |
Typedefs
Name | Description |
---|---|
WidgetArgsType |