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Unreal Engine C++ API Reference > Editor > UnrealEd > SCreateAssetFromObject > FArguments
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/SCreateAssetFromObject.h |
Include | #include "SCreateAssetFromObject.h" |
WidgetArgsType & AssetFilenameSuffix
&40;
FString InArg
&41;
Remarks
The default suffix to use for the asset filename