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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/SCreateAssetFromObject > API/Editor/UnrealEd/SCreateAssetFromObject/FArguments
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/SCreateAssetFromObject.h |
| Include | #include "SCreateAssetFromObject.h" |
WidgetArgsType & AssetPath
&40;
FString InArg
&41;
Remarks
The path we begin naviagation at