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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FSlateControlledConstruction
- TSharedFromThis
- SWidget
- SCompoundWidget
- SAssetEditorViewportsOverlay
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h |
| Include | #include "AssetEditorViewportLayout.h" |
Syntax
class SAssetEditorViewportsOverlay : public SCompoundWidget
Remarks
Overlay wrapper class so that we can cache the size of the widget It will also store the ViewportLayout data because that data can't be stored per app; it must be stored per viewport overlay in case the app that made it closes.
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| SOverlay::FScopedWidgetSlotArguments | AddSlot () |
Wraps SOverlay::AddSlot() | |
| void | Construct
(
const FArguments& InArgs |
||
| const FVector2D & | Returns the cached size of this viewport overlay | ||
| TSharedPtr< FViewportTabContent > | Gets the Viewport Tab that created this overlay | ||
| void | RemoveSlot () |
Wraps SOverlay::RemoveSlot() |
Overridden from SWidget
| Type | Name | Description | |
|---|---|---|---|
| void | Overridden from SWidget |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FArguments |